Setting up my basemesh - repurposing ZBrush's 'SuperAverageMan' basemesh
First pass of jeans in Marvelous Designer w/ body blockout
More body blocking (accessories and hair)
Slimming down the legs - pants sculpted over to correct shape
Working more on getting the mechanics of the arm blocked in
Fleshing out shoes / feeling out balance with accessories
/ Jumping to work more on the head /
Head sculpt
Retop with placeholder eyes (eyes taken from my alien character)
UVs
Testing out projection - Using ZWrap to project TexturingXYZ displacement onto sculpt
Testing out projection - ZWrap projection with albedo turned on
Cleaning up projection and hand layering additional displacement to fill in the gaps
/ This is where this project's currently sitting at /
A character I started working on under the guidance of Henrique Naspolini for The Mentor Coalition's character art mentorship. My goal was to learn AAA character pipeline. Still very much in progress, planning to groom and rig down the line.