WIP/Process Post - Retro Cyborg

Concept by Giorgio Baroni

Concept by Giorgio Baroni

Paintover + reference board

Paintover + reference board

Simplified breakdown of texture set planning

Simplified breakdown of texture set planning

Setting up my basemesh - repurposing ZBrush's 'SuperAverageMan' basemesh

First pass of jeans in Marvelous Designer w/ body blockout

More body blocking (accessories and hair)
Slimming down the legs - pants sculpted over to correct shape

More body blocking (accessories and hair)
Slimming down the legs - pants sculpted over to correct shape

Working more on getting the mechanics of the arm blocked in

Working more on getting the mechanics of the arm blocked in

Fleshing out shoes / feeling out balance with accessories

Fleshing out shoes / feeling out balance with accessories

/ Jumping to work more on the head /
Head sculpt

/ Jumping to work more on the head /
Head sculpt

Retop with placeholder eyes (eyes taken from my alien character)

Retop with placeholder eyes (eyes taken from my alien character)

UVs

UVs

Testing out projection - Using ZWrap to project TexturingXYZ displacement onto sculpt

Testing out projection - Using ZWrap to project TexturingXYZ displacement onto sculpt

Testing out projection - ZWrap projection with albedo turned on

Testing out projection - ZWrap projection with albedo turned on

Cleaning up projection and hand layering additional displacement to fill in the gaps
/ This is where this project's currently sitting at /

Cleaning up projection and hand layering additional displacement to fill in the gaps
/ This is where this project's currently sitting at /

A character I started working on under the guidance of Henrique Naspolini for The Mentor Coalition's character art mentorship. My goal was to learn AAA character pipeline. Still very much in progress, planning to groom and rig down the line.

Concept by Giorgio Baroni.